Tutorial: Difference between revisions

No edit summary
No edit summary
 
Line 55: Line 55:


* [[Tutorial CSP First Step|Starting ProB for CSP and first animation steps]]
* [[Tutorial CSP First Step|Starting ProB for CSP and first animation steps]]


The following tutorials concern older versions of ProB.
The following tutorials concern older versions of ProB.
Line 65: Line 66:
*[[Tutorial Co-Simulation]]
*[[Tutorial Co-Simulation]]


We also have a [http://www.stups.uni-duesseldorf.de/bmotionstudio/index.php/User_Guide/Tutorial tutorial for B Motion Studio].
We also have a [http://www.stups.uni-duesseldorf.de/bmotionstudio/index.php/User_Guide/Tutorial tutorial for B Motion Studio], but we now recommend you use [[VisB]] instead.


{{Feedback}}
{{Feedback}}

Latest revision as of 06:50, 22 February 2025


ProB is a flexible and extensible validation tool for high-level specification formalisms. ProB supports

  • multiple languages: B, Z, CSP, Event-B, Promela, dSL, ...
  • and multiple validation techniques
: animation, model checking, ...

Below we present a gentle introduction to ProB focusing on classical B (but many of the commands are also applicable to the other formalisms such as CSP, Event-B and Z).

Understanding ProB's Animation and Constraint Solving along with Tips:

Advanced Validation with ProB:

Other Tutorials:

For ProB for Rodin, the following presents a gentle introduction:

The Rodin handbook also contains material about ProB:


For ProB for CSP, the following presents a gentle introduction:


The following tutorials concern older versions of ProB.

There are two tutorials on the physical units plugin (which is no longer supported as of ProB 1.9.0):

For Co-Simulation we have this tutorial:

We also have a tutorial for B Motion Studio, but we now recommend you use VisB instead.

Feedback

Please help us to improve this documentation by providing feedback in our bug tracker, asking questions in our prob-users group or sending an email to Michael Leuschel.