We assume that you have grasped the way that ProB setups up the initial states of a B machine as outlined in Tutorial Setup Phases, and have understood why animation is difficult as outlined in Tutorial Understanding the Complexity of B Animation. You may also want to have a look at the explanation of well-definedness in B.
Let us use the following B machine as starting point:
MACHINE WhileLoopInvariantError VARIABLES xx INVARIANT xx:NATURAL INITIALISATION xx:=1 OPERATIONS Set(c) = PRE c:1..10 & xx<=c THEN WHILE xx < c DO xx := xx+1 INVARIANT xx <= c & xx:NATURAL & xx<10 /* this is wrong */ VARIANT c-xx END END; r <-- Get = BEGIN r:= xx END END
After loading and initialising the machine you see that ProB has found a so-called "transition error", i.e., an error that occured while computing enabled operations (which correspond to a transition from one state to the B machine to another). These errors are displayed in red in the State Properties pane:
When you click on the red transition error you get presented with more details about the error:
Sometimes you can also have the possibility to click on a "Visualise" button, which in this case will give you a graphical visualisation of the invariant violation:
The same technique applies for inspecting other transition errors, such as: