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Finally, a more complex example is [[Rush_Hour_XTL|an encoding of the Rush Hour puzzle]] which also includes a graphical visualisation (using the <tt>animation_function_result</tt> predicate recognised by ProB as of version 1.4.0-rc3). | Finally, a more complex example is [[Rush_Hour_XTL|an encoding of the Rush Hour puzzle]] which also includes a graphical visualisation (using the <tt>animation_function_result</tt> predicate recognised by ProB as of version 1.4.0-rc3). | ||
== Other recognised Prolog predicates == | |||
The following can be used to set up an animation image matrix with corresponding actions: | |||
* animation_image(Nr,Path) | |||
* animation_function_result(State,List) where List is a list of terms of the form ((Row,Col),Img) where Img is either a declared animation_image number or another Prolog term | |||
* animation_image_right_click_transition(Row,Col,TransitionTemplate) | |||
* animation_image_click_transition(FromRow,FromCol,ToRow,ToCol,ListOfTransitionTemplates,ImageNr) |
Since version 1.2.7 of ProB (July 2008) you can also open Promela files with ProB. This mode is still experimental but already very usable and provides source-level highlighting during animation. The main purpose is to debug and animate Promela specifications in a user-friendly way. We do not plan to compete in terms of model checking speed with Spin (Spin compiles Promela to C code, ProB uses a Prolog interpreter). To animate a Promela model, simply open the file with the .pml or .prom extension with the "File->Open..." command. You will have to choose "Other Formalisms" or "All Files" in the filter pop-up-menu to be able to select the file.
You can also use ProB to animate and model check other specification languages by writing your own Prolog interpreter. To do this you should create a Prolog file with the .P extension and which defines three predicates:
For example, the following defines a system with two states (a and b) and two transitions (lock and unlock):
start(a). trans(lock,a,b). trans(unlock,b,a). prop(X,X).
These Prolog files can be loaded with ProB's open command (be sure to use the .P extension and to either choose "All files" or "Other Formalisms" in the file filtering menu).
Another simple example for a very basic process algebra is as follows:
% start(PossibleInitialState) start(choice(pref(a,stop),intl(pref(b,pref(c,stop)),pref(d,stop)))). % trans(Event, StateBefore, StateAfter) trans(A,pref(A,P),P). % action prefix trans(A,intl(P,Q),intl(P2,Q)) :- trans(A,P,P2). % interleave trans(A,intl(P,Q),intl(P,Q2)) :- trans(A,Q,Q2). trans(A,par(P,Q),par(P2,Q2)) :- trans(A,P,P2), trans(A,Q,Q2). % parallel composition trans(A,choice(P,Q),P2) :- trans(A,P,P2). % choice trans(A,choice(P,Q),Q2) :- trans(A,Q,Q2). % prop(State, PropertyOfState) prop(pref(A,P),prefix). prop(intl(P,Q),interleave). prop(A,A).
If you have a working interpreter, you can also contact the ProB developers in order for your interpreter to be included in the standard ProB distribution (in the style of the CSP-M or Promela interpreters). With this you can add syntax highlighting, error highlighting in the source code, highlighting during animation, support for new LTL properties,...
Another, slightly more elaborate example, is the following interpreter for regular expressions:
/* A simple animator for regular expressions */ start('|'('.'('*'(a),b) , '.'('*'(b),a))). trans(_,[],_) :- !,fail. trans(X,X,[]) :- atomic(X),!. trans(X,'|'(R1,R2),R) :- trans(X,R1,R) ; trans(X,R2,R). trans(X,'.'(R1,B),R) :- trans(X,R1,R2), gen_concat(R2,B,R). trans(X,'?'(R1),R) :- trans(X,R1,R) ; (X=epsilon,R=[]). trans(epsilon,'*'(_R1),[]). trans(X,'*'(R1),R) :- trans(X,R1,R2), gen_concat(R2,'*'(R1),R). trans(X,'+'(R1),R) :- trans(X,R1,R2), gen_concat(R2,'*'(R1),R). gen_concat(R1,R2,R) :- (R1=[] -> R = R2 ; R = '.'(R1,R2)). prop(X,X).
Finally, a more complex example is an encoding of the Rush Hour puzzle which also includes a graphical visualisation (using the animation_function_result predicate recognised by ProB as of version 1.4.0-rc3).
The following can be used to set up an animation image matrix with corresponding actions: