Rush Hour Puzzle

Revision as of 10:17, 11 September 2013 by Michael Leuschel (talk | contribs)

This case studies tackles encoding the rush hour board game in which cars are packed on a 6-by-6 grid and can either move horizontally or vertically. The goal is to move the red car to the exit. In this particular instance we try to solve the hardest puzzle Nr 40.


MACHINE RushHour
/* not a very elegant model; but it seems to work */
/* ProB finds a solution for the hardest puzzle (no. 40) */
DEFINITIONS
  SET_PREF_MAXINT == 8;
  /*"RushHour/Puzzle10.def"; */
  "RushHour/Puzzle40.def";
  INDEX == (1..dim);
  GOAL == (pos_hcar(red_hcar) >= dim-size_hcar(red_hcar)+1);
  HEURISTIC_FUNCTION == dim-size_hcar(red_hcar) - pos_hcar(red_hcar) ; /* not a very interesting heuristic function; as red_car can only be moved at very last step */
  ANIMATION_IMG0 == "images/sm_empty_box.gif";
  ANIMATION_IMG1 == "images/sm_vcar.gif";
  ANIMATION_IMG2 == "images/sm_vcar_front.gif";
  ANIMATION_IMG3 == "images/sm_hcar.gif";
  ANIMATION_IMG4 == "images/sm_red_hcar.gif";
  ANIMATION_FUNCTION == ( {r,c,i|r:1..dim & c:1..dim & i=0}  <+
                          {r,c,i|r:1..dim & c:1..dim & i=1 &
                                 #j.(j:dom(col_vcar) & c=col_vcar(j) &
                                     r>pos_vcar(j) & r<pos_vcar(j)+size_vcar(j)) } <+
                          {r,c,i|r:1..dim & c:1..dim & i=2 &
                             #j.(j:dom(col_vcar) & c=col_vcar(j) & r=pos_vcar(j)) } <+
                          {r,c,i|r:1..dim & c:1..dim & i:3..4 &
                                 #j.(j:dom(row_hcar) & r=row_hcar(j) &
                                     c>=pos_hcar(j) & c<pos_hcar(j)+size_hcar(j) &
                                     ((j=red_hcar & i=4) or (j/=red_hcar & i=3)) ) }
                        );
                        
   POSs_VCAR(vc) == {c,r|c=col_vcar(vc) & r>=pos_vcar(vc) & r<pos_vcar(vc)+size_vcar(vc)};
   POSs_HCAR(hc) == {c,r|r=row_hcar(hc) & c>=pos_hcar(hc) & c<pos_hcar(hc)+size_hcar(hc)}
CONSTANTS
 vcars,hcars,dim, col_vcar, row_hcar, size_vcar, size_hcar,
 red_hcar
 
PROPERTIES

 /* The particular puzzle */
 STATIC_PROPS
 &

 dim = 6 &
 vcars : NATURAL1 & hcars: NATURAL1 &
 col_vcar: 1..vcars --> INDEX &
 row_hcar: 1..hcars --> INDEX &
 size_vcar: 1..vcars --> INDEX &
 size_hcar: 1..hcars --> INDEX &
 red_hcar : 1..hcars &
 
 /* vcars are in ascending in row order */
 !r.(r:1..(vcars-1) => col_vcar(r)<=col_vcar(r+1)) &
 /* hcars are in ascending in col order */
 !c.(c:1..(hcars-1) => row_hcar(c)<=row_hcar(c+1)) 
 
 
VARIABLES
  pos_vcar,
  pos_hcar
INVARIANT
  pos_vcar: 1..vcars --> INDEX &
  pos_hcar: 1..hcars --> INDEX
ASSERTIONS
  !(vc,hc).(vc:1..vcars &  hc:1..hcars => POSs_VCAR(vc) /\ POSs_HCAR(hc) = {});
  !(vc1,vc2).(vc1:1..(vcars-1) & vc2:2..vcars & vc1<vc2 => POSs_VCAR(vc1) /\ POSs_VCAR(vc2) = {});
  !(hc1,hc2).(hc1:1..(hcars-1) & hc2:2..hcars & hc1<hc2 => POSs_HCAR(hc1) /\ POSs_HCAR(hc2) = {})
  
INITIALISATION
  pos_vcar := INIT_VCAR ||
  pos_hcar := INIT_HCAR
OPERATIONS
  move_hcar_right(car) = 
    PRE car:1..hcars &
        pos_hcar(car)<=dim - size_hcar(car) & /* car not at extreme right */
       (car<hcars => (row_hcar(car) /= row_hcar(car+1) or
                     pos_hcar(car+1) > pos_hcar(car)+size_hcar(car))) &
       !cv.(cv:1..vcars & col_vcar(cv)=pos_hcar(car)+size_hcar(car) =>
             row_hcar(car) /: pos_vcar(cv)..pos_vcar(cv)+size_vcar(cv)-1)
       THEN
    pos_hcar(car) := pos_hcar(car)+1
  END;

  move_hcar_left(car) = 
    PRE car:1..hcars &
        pos_hcar(car)> 1 & /* car not at extreme left */
       (car>1 => (row_hcar(car) /= row_hcar(car-1) or
                  pos_hcar(car-1)+size_hcar(car-1) <= pos_hcar(car)-1))&
       !cv.(cv:1..vcars & col_vcar(cv)=pos_hcar(car)-1 =>
             row_hcar(car) /: pos_vcar(cv)..pos_vcar(cv)+size_vcar(cv)-1)
       THEN
    pos_hcar(car) := pos_hcar(car)-1
  END;
  
  
  move_vcar_down(car) = 
    PRE car:1..vcars &
        pos_vcar(car)<=dim - size_vcar(car) & /* car not at extreme bottom */
       (car<vcars => (col_vcar(car) /= col_vcar(car+1) or
                     pos_vcar(car+1) > pos_vcar(car)+size_vcar(car))) &
       !cv.(cv:1..hcars & row_hcar(cv)=pos_vcar(car)+size_vcar(car) =>
             col_vcar(car) /: pos_hcar(cv)..pos_hcar(cv)+size_hcar(cv)-1)
       THEN
    pos_vcar(car) := pos_vcar(car)+1
  END;

  move_vcar_up(car) = 
    PRE car:1..vcars &
        pos_vcar(car)> 1 & /* car not at extreme top */
       (car>1 => (col_vcar(car) /= col_vcar(car-1) or
                     pos_vcar(car-1)+size_vcar(car-1) <= pos_vcar(car)-1)) &
       !cv.(cv:1..hcars & row_hcar(cv)=pos_vcar(car)-1 =>
             col_vcar(car) /: pos_hcar(cv)..pos_hcar(cv)+size_hcar(cv)-1)
       THEN
    pos_vcar(car) := pos_vcar(car)-1
  END 
END


The encoding of hardest puzzle Nr 40 in the file RushHour/Puzzle40.def is as follows:

DEFINITIONS
/* The particular puzzle (nr. 40) */
 STATIC_PROPS == 
 (vcars=7 & hcars = 6 &
 col_vcar =  {1|->1, 2|->2, 3|->3, 4|->3, 5|->4, 6|->5, 7|->6} & 
 size_vcar = {1|->3, 2|->2, 3|->2, 4|->2, 5|->2, 6|->2, 7|->3} &
 row_hcar =  {1|->1, 2|->3, 3|->4, 4|->5, 5|->6, 6|->6} &
 size_hcar = {1|->2, 2|->2, 3|->3, 4|->2, 5|->2, 6|->2} &
 red_hcar = 2); /* red hcar */
 INIT_VCAR == {1|->1, 2|->2, 3|->2, 4|->5, 5|->4, 6|->1, 7|->2 };
 INIT_HCAR == {1|->2, 2|->4, 3|->1, 4|->5, 5|->1, 6|->4}


ProB 1.3.7 took about 26 seconds to solve this puzzle (on my Mac Book Air 1.8 GHz i7; runtimes may vary as ProB uses a randomized depth-first/breadth-first search):


ProB RushHour Screenshot.png

The solution found has 125 steps:

SETUP_CONSTANTS(6,7,6,[1,2,3,3,4,5,6],[1,3,4,5,6,6],[3,2,2,2,2,2,3],[2,2,3,2,2,2],2)
INITIALISATION([1,2,2,5,4,1,2],[2,4,1,5,1,4])
move_hcar_right(6)
move_vcar_down(5)
move_hcar_right(3)
move_vcar_down(1)
move_vcar_up(7)
move_hcar_left(1)
move_vcar_down(1)
move_hcar_right(3)
move_vcar_down(2)
move_hcar_right(3)
move_vcar_down(2)
move_vcar_up(4)
move_vcar_up(3)
move_hcar_right(5)
move_vcar_down(1)
move_hcar_left(2)
move_vcar_down(6)
move_hcar_left(2)
move_hcar_left(2)
move_vcar_down(3)
move_hcar_right(1)
move_hcar_right(1)
move_hcar_right(1)
move_vcar_up(3)
move_hcar_right(2)
move_vcar_up(1)
move_vcar_up(1)
move_vcar_up(1)
move_hcar_right(2)
move_vcar_up(2)
move_vcar_up(2)
move_hcar_left(5)
move_vcar_down(4)
move_vcar_up(2)
move_hcar_left(3)
move_hcar_left(3)
move_hcar_left(3)
move_hcar_left(2)
move_vcar_up(5)
move_vcar_up(5)
move_vcar_up(5)
move_vcar_down(7)
move_hcar_right(1)
move_hcar_right(3)
move_vcar_up(5)
move_hcar_right(2)
move_vcar_down(1)
move_vcar_down(2)
move_hcar_right(3)
move_vcar_down(2)
move_vcar_down(2)
move_hcar_left(2)
move_vcar_down(5)
move_vcar_down(1)
move_hcar_left(1)
move_vcar_up(7)
move_hcar_right(3)
move_vcar_up(4)
move_hcar_right(5)
move_vcar_down(1)
move_hcar_left(2)
move_vcar_down(3)
move_hcar_left(1)
move_hcar_left(1)
move_hcar_left(1)
move_vcar_up(3)
move_hcar_right(2)
move_vcar_up(1)
move_hcar_left(5)
move_hcar_left(4)
move_vcar_up(5)
move_vcar_down(4)
move_hcar_right(2)
move_vcar_up(2)
move_vcar_up(6)
move_hcar_right(2)
move_vcar_up(1)
move_vcar_up(4)
move_vcar_up(4)
move_vcar_down(2)
move_vcar_down(1)
move_vcar_down(4)
move_vcar_down(3)
move_vcar_up(2)
move_vcar_up(2)
move_hcar_left(6)
move_hcar_right(1)
move_vcar_up(1)
move_vcar_up(1)
move_vcar_down(4)
move_vcar_down(3)
move_vcar_down(2)
move_vcar_down(2)
move_vcar_up(3)
move_vcar_up(4)
move_vcar_down(1)
move_vcar_down(1)
move_vcar_down(4)
move_vcar_up(2)
move_vcar_up(1)
move_hcar_left(3)
move_vcar_up(2)
move_vcar_down(7)
move_vcar_up(1)
move_vcar_down(7)
move_vcar_down(7)
move_vcar_down(2)
move_vcar_down(2)
move_vcar_up(7)
move_vcar_up(7)
move_hcar_right(6)
move_vcar_up(7)
move_vcar_up(2)
move_vcar_up(2)
move_hcar_left(3)
move_vcar_down(7)
move_vcar_down(7)
move_vcar_down(1)
move_vcar_down(1)
move_hcar_left(6)
move_vcar_down(7)
move_vcar_up(1)
move_hcar_right(2)


Adapted version for TLC

Using our translator to TLA+ we can solve an adapted version of the above model in 11 seconds plus the time for the translation and starting up the translator and TLC (a few seconds):


ProB-TLC RushHour Screenshot.png