Rules-DSL: Difference between revisions

 
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== Rules DSL ==
== B-Rules DSL ==


The B Rules domain-specific language mainly provides operations for data validation. <em>Rules</em> allow checking for expected properties, while <em>computations</em> can be used to define and compute variables based on the successful execution of certain rules. Furthermore you can use <em>functions</em> to compute values multiple times depending on different inputs.
The B-Rules domain-specific language (B-Rules DSL) mainly provides operations for data validation. <em>Rules</em> allow checking for expected properties, while <em>computations</em> can be used to define and compute variables based on the successful execution of certain rules. Furthermore you can use <em>functions</em> to compute values multiple times depending on different inputs.


===Setting up a Rules Machine===
===Setting up a Rules Machine===
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REFERENCES list of rules machines
REFERENCES list of rules machines
</pre>
</pre>
The latter allows inclusion of other rules machines. Below, you can use <code>SETS</code>, <code>DEFINITIONS</code>, <code>PROPERTIES</code> or <code>CONSTANTS</code> as in a normal B machine. Note that <code>VARIABLES</code> are not allowed as they are set by rule based computations.
The latter allows the inclusion of other rules machines and ordinary B machines that contain only constants, but not yet any other B machines. Below, <code>SETS</code>, <code>DEFINITIONS</code>, <code>PROPERTIES</code> or <code>CONSTANTS</code> can be used as in a normal B machine. Note that <code>VARIABLES</code> are not allowed as they are set by rule based computations.


====Rules====
====Rules====
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END
END
</pre>
</pre>
If a rule depends on other rules, it can only be executed if the specified rules have been successfully checked, i.e. their corresponding variables <code>rule_name</code> have the value <code>SUCCESS</code>. In addition, rules can depend on computations. In this case, a rule is enabled when the specified calculation has been executed. You can also specify an individual <code>ACTIVATION</code> predicate. You can omit all activation predicates and dependencies if they are not needed.
The specified <code>rule_name</code> will be the name of the operation and variable storing the result.
If a rule depends on other rules, it can only be executed if the specified rules have been successfully checked, i.e. their corresponding variables <code>rule_name</code> have the value <code>SUCCESS</code>. In addition, rules can depend on computations. In this case, a rule is enabled when the specified computations have been executed. If a rule uses variables that are defined by computations, the corresponding computations are added implicitly as dependencies and do not have to be declared explicitly. Any other preconditions can be specified as an <code>ACTIVATION</code> predicate. An important note is that the activation predicate is evaluated statically at initialisation and disables the rule if the predicate is false. Activation predicates and dependencies can be omitted if they are not needed.


If you want to use different error types, e.g. if you use multiple bodys in one rule and want to distinguish between them, you must declare the number of error types in the rule header. Error types are also optional.
To use different error types (for example, if a rule has multiple bodies and it is necessary to distinguish between them), the number of error types has to be declared in the rule header.
Error types are also optional.


Within the body you can use as many conditions for the outer rule as you like. There are two constructs for specifiying the expectation of the rule.
The actual rule conditions are specified within the body of a rule, which contains the name and the preconditions.
A rule succeeds if and only if all rule conditions in its body are satisfied.
There are two constructs for rule bodies that can be used arbitrarily often in the body of a rule.
The following is formulated in a positive way, i.e. the execution of the rule leads to <code>SUCCESS</code> if the conditions in the <code>EXPECT</code>-part are fulfilled.
The following is formulated in a positive way, i.e. the execution of the rule leads to <code>SUCCESS</code> if the conditions in the <code>EXPECT</code>-part are fulfilled.
<pre>
<pre>
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     END
     END
</pre>
</pre>
Alternatively, you can also formulate the rule negatively, i.e. the execution of the rule leads to <code>FAIL</code> if the conditions in the <code>WHEN</code>-part are fulfilled.
Alternatively, a negated rule can be formulated. Here the execution of the rule results in <code>FAIL</code> if the conditions in the <code>WHEN</code>-part are fulfilled.
<pre>
<pre>
     RULE_FAIL  
     RULE_FAIL  
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Counterexamples are of the type <code>INTEGER <-> STRING</code>. The integer contains the error type, while the string contains the message of the counterexample.
Counterexamples are of the type <code>INTEGER <-> STRING</code>. The integer contains the error type, while the string contains the message of the counterexample.


Also valid for the rules header, but not currently used, are:
Also valid for the rules header are:
<pre>
<pre>
RULE_ID id
RULEID id
CLASSIFICATION identifier
CLASSIFICATION identifier
TAGS identifier
TAGS identifier
</pre>
</pre>
The <code>CLASSIFICATION</code> keyword can be used to group the rules in the [[#Rule_Validation_in_ProB2-UI|HTML validation report]] according to their classification.


====Computations====
====Computations====
Computations can be used to create variables. As for rules, their activation can depend on further rules, computations or any other predicate specified as an activation condition. Furthermore, a <code>DUMMY_VALUE</code> can be set, which initialises the variable with the specified value instead of the empty set before execution of the computation. A computation can be replaced by a previously defined computation if it sets the same variable (of the same type). The general syntax for computations:
Computations can be used to define variables. As for rules, their activation can depend on further rules, computations or any other predicate specified as an activation condition. Again, the activation condition is evaluated at initialisation and sets the computation status variable to <code>COMPUTATION_DISABLED</code> if the predicate is false. Furthermore, a <code>DUMMY_VALUE</code> can be set, which initialises the variable with the specified value instead of the empty set before execution of the computation. This mechanism implies that each variable defined by a computation must be a set of type <code>POW(S)</code> for any <code>TYPE</code> <code>S</code>. A computation can be replaced by a previously defined computation if it sets the same variable (of the same type) by using <code>REPLACES</code>. The general syntax for computations is:
<pre>
<pre>
COMPUTATION computation_name
COMPUTATION computation_name
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END
END
</pre>
</pre>
You can omit all activation predicates and dependencies and also the dummy value if they are not needed. After the execution of a computation, the value of the corresponding variable <code>computation_name</code> is changed from <code>NOT_EXECUTED</code> to <code>EXECUTED</code>.
Activation predicates, dependencies, and also the dummy value can be omitted if they are not needed. After the execution of a computation, the value of the corresponding variable <code>computation_name</code> is changed from <code>NOT_EXECUTED</code> to <code>EXECUTED</code> and the variable <code>variable_name</code> has the value \texttt{VALUE}. For related computations, it may be useful to use multiple <code>DEFINE</code> blocks in one computation.
 
Separated by <code>;</code>, the body of a computation can contain any number of variable definitions.
Since the result of each computation is written into a variable, it is also possible to formulate invariants for these variables.


====Functions====
====Functions====
Functions can be called from any rules machine that references the machine containing the function. Depending on input parameters that must fulfill specified preconditions, the functions returns output value(s) that must fulfill optional postconditions. In the body you can use any B statements to calculate the output value.
Functions can be called from any rules machine that references the machine containing the function. Depending on input parameters that must fulfil specified preconditions, the functions returns output value(s) that must fulfil optional postconditions. In the body, any B statement can be used to (sequentially) compute the output value.
<pre>
<pre>
FUNCTION output <-- function_name(list of input parameters)
FUNCTION output <-- function_name(list of input parameters)
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====Additional Syntax====
====Additional Syntax====
There are some useful expressions available in rules machines that can be used in predicates to check the success or failure of rules. It is also possible to check whether a certain error type was returned by a rule. They are listed below:
There are some useful predicates available in rules machines that can be used to check the success or failure of rules. It is also possible to check whether a certain error type was returned by a rule. These are:
<ul>
<ul>
<li><code>SUCCEEDED_RULE(rule1)</code>: TRUE, if the check of rule1 succeeded</li>
<li><code>SUCCEEDED_RULE(rule1)</code>: TRUE, if the check of rule1 succeeded</li>
<li><code>SUCCEEDED_RULE_ERROR_TYPE(rule1,1)</code>: TRUE, if the check of rule1 succeeded with error type 1</li>
<li><code>SUCCEEDED_RULE_ERROR_TYPE(rule1,1)</code>: TRUE, if the check of rule1 did not fail with error type 1</li>
<li><code>GET_RULE_COUNTEREXAMPLES(rule1)</code>: set of counterexamples of rule1</li>
<li><code>GET_RULE_COUNTEREXAMPLES(rule1)</code>: set of counterexamples of rule1</li>
<li><code>FAILED_RULE(rule1)</code>: TRUE, if the check of rule1 failed</li>
<li><code>FAILED_RULE(rule1)</code>: TRUE, if the check of rule1 failed</li>
<li><code>FAILED_RULE_ERROR_TYPE(rule1,2)</code>: TRUE, if the check of rule1 failed with error type 2</li>
<li><code>FAILED_RULE_ERROR_TYPE(rule1,2)</code>: TRUE, if check of rule1 failed with error type 2</li>
<li><code>FAILED_RULE_ALL_ERROR_TYPES(rule1)</code>: TRUE, if the check of rule1 failed with all possible error types for rule1</li>
<li><code>FAILED_RULE_ALL_ERROR_TYPES(rule1)</code>: TRUE, if the check of rule1 failed with all possible error types for rule1</li>
<li><code>NOT_CHECKED_RULE(rule1)</code>: TRUE, if rule1 has not yet been checked</li>
<li><code>NOT_CHECKED_RULE(rule1)</code>: TRUE, if rule1 has not yet been checked</li>
<li><code>DISABLED_RULE(rule1)</code>: TRUE, if rule1 is disabled (i.e., the preconditions are not fulfilled)</li>
<li><code>DISABLED_RULE(rule1)</code>: TRUE, if rule1 is disabled (its preconditions are not fulfilled)</li>
</ul>
</ul>


Another funtionality of rules machines are FOR-loops. Their syntax is:
Another functionality of rules machines are FOR-loops. Their syntax is:
<pre>
<pre>
FOR variable(s) IN set
FOR variable(s) IN set
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</pre>
</pre>
This rule always fails and returns <code>{1 |-> "example_rule_fail: 2", 1 |-> "example_rule_fail: 3"}</code>.
This rule always fails and returns <code>{1 |-> "example_rule_fail: 2", 1 |-> "example_rule_fail: 3"}</code>.
===Rule Validation in ProB2-UI===
Rule validation has been integrated into the ProB2-UI since version 1.2.2 (not yet released).
It allows convenient execution of rules and computations together with a graphical representation of the results.
Rules are grouped by their classification and can be additionally filtered by their name, ID, or tags.
The results can also be exported as an HTML report.
In addition, dependencies of rules and computations can be visualised as a graph either for all operations or for just one operation (the HTML report and the dependency graph are generated by the ProB Java API and can also be created without ProB2-UI).
[[File:ProB2 UI Rules View.png|500px|ProB2-UI Rules View]]


===Use Rules for Data Validation===
===Use Rules for Data Validation===
If you want to validate data, for example from a CSV or XML file, you can use the rule language. Set up a rules machine as described above and add your data using the appropriate definition. For an XML file, this could look as follows:
The concept of rule validation can be used to validate data from external sources such as CSV or XML files and load the validated data into ProB by successive computations.
For an XML file, this could look as follows:
<pre>
<pre>
RULES_MACHINE XML_import
RULES_MACHINE XML_import
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END;
END;
</pre>
</pre>
===Internal Representation===
Each rules machine is internally translated to an ordinary B machine, which can be accessed as its internal representation.
Consider the following example rule:
<pre>
RULE rule1 BODY RULE_FAIL WHEN bfalse COUNTEREXAMPLE "" END END;
COMPUTATION comp1
BODY
    DEFINE x
    TYPE POW(INTEGER)
    VALUE 1..10
    END
END;
RULE rule2
DEPENDS_ON_RULE rule1
// DEPENDS_ON_COMPUTATION comp1
BODY
    RULE_FORALL i
        WHERE i : 1..10
        EXPECT i > 5
        COUNTEREXAMPLE STRING_FORMAT("~w <= 5", i)
    END
END
</pre>
Its internal representation in classical B is the following:
<pre>
`$RESULT`,`$COUNTEREXAMPLES` <-- rule1 =
    SELECT
        rule1 = "NOT_CHECKED"
    THEN
      rule1,`$RESULT`,`$COUNTEREXAMPLES` := "SUCCESS","SUCCESS",{}
    END;
 
  comp1 =
    SELECT
        comp1 = "NOT_EXECUTED"
    THEN
      x,comp1 := FORCE(1 .. 10),"EXECUTED"
    END;
 
  `$RESULT`,`$COUNTEREXAMPLES` <-- rule2 =
    SELECT
        rule2 = "NOT_CHECKED"
      & rule1 = "SUCCESS"
      & comp1 = "EXECUTED"
    THEN
        rule2,`$RESULT`,`$COUNTEREXAMPLES` := "SUCCESS","SUCCESS",{} ;
        VAR `$ResultTuple`,`$ResultStrings`
        IN
            `$ResultTuple` := FORCE({i|i : x & not(i > 5)}) ;
            `$ResultStrings` := FORCE({`$String`|`$String` : STRING & #i.(i : `$ResultTuple` & `$String` = FORMAT_TO_STRING("~w <= 5",[TO_STRING(i)]))});
              rule2_Counterexamples := rule2_Counterexamples \/ {1} * `$ResultStrings` ;
          IF `$ResultTuple` /= {} THEN
              rule2,`$RESULT`,`$COUNTEREXAMPLES` := "FAIL","FAIL",rule2_Counterexamples
          END
    END
END
</pre>
Observe that the implicit dependency of rule2 on comp1 (rule2 uses its variable x) is detected automatically without explicit declaration.


===Include Rules Machines into other Projects===
===Include Rules Machines into other Projects===
Currently, it is not possible to include rules machines directly into any other machines. Instead, use the rules machine at the top of the hierarchy (of the rules project) and save the internal generated machine as <code>.mch</code>. After changing the machine name accordingly, the rules can be included and used via this machine.
Currently, it is not possible to include rules machines directly into any other machines. Instead, use the rules machine at the top of the hierarchy (of the rules project) and save the internal generated machine as <code>.mch</code>-file. After changing the machine name accordingly, the rules can be included and used via this machine.
Note that in this case it is not possible to perform Rules-DSL specific methods of the ProB Java API (like detailed information about rule results).

Latest revision as of 14:55, 22 February 2024

B-Rules DSL

The B-Rules domain-specific language (B-Rules DSL) mainly provides operations for data validation. Rules allow checking for expected properties, while computations can be used to define and compute variables based on the successful execution of certain rules. Furthermore you can use functions to compute values multiple times depending on different inputs.

Setting up a Rules Machine

Rules machines are stored in .rmch-files. The general setup for the machine header is:

RULES_MACHINE machine_name
REFERENCES list of rules machines

The latter allows the inclusion of other rules machines and ordinary B machines that contain only constants, but not yet any other B machines. Below, SETS, DEFINITIONS, PROPERTIES or CONSTANTS can be used as in a normal B machine. Note that VARIABLES are not allowed as they are set by rule based computations.

Rules

Rules can be defined in the OPERATIONS-section of a rules machine. Depending on whether the expectations are met, a rule returns SUCCESS or FAIL. If a rule fails, additionally provided string messages are returned as counterexamples. In the B Rules-DSL a rule has the following structure:

RULE rule_name // will be the name of the operation and variable storing the result
DEPENDS_ON_RULE list of rules
DEPENDS_ON_COMPUTATION list of computations
ACTIVATION predicate
ERROR_TYPES positive number of error types
BODY
    arbitrarily many rule bodys (see below)
END

The specified rule_name will be the name of the operation and variable storing the result. If a rule depends on other rules, it can only be executed if the specified rules have been successfully checked, i.e. their corresponding variables rule_name have the value SUCCESS. In addition, rules can depend on computations. In this case, a rule is enabled when the specified computations have been executed. If a rule uses variables that are defined by computations, the corresponding computations are added implicitly as dependencies and do not have to be declared explicitly. Any other preconditions can be specified as an ACTIVATION predicate. An important note is that the activation predicate is evaluated statically at initialisation and disables the rule if the predicate is false. Activation predicates and dependencies can be omitted if they are not needed.

To use different error types (for example, if a rule has multiple bodies and it is necessary to distinguish between them), the number of error types has to be declared in the rule header. Error types are also optional.

The actual rule conditions are specified within the body of a rule, which contains the name and the preconditions. A rule succeeds if and only if all rule conditions in its body are satisfied. There are two constructs for rule bodies that can be used arbitrarily often in the body of a rule. The following is formulated in a positive way, i.e. the execution of the rule leads to SUCCESS if the conditions in the EXPECT-part are fulfilled.

    RULE_FORALL
        list of identifiers
    WHERE 
        conditions on identifiers
    EXPECT
        conditions that must be fulfilled for this rule
    ERROR_TYPE
        number encoding error type, must be in range of error types
    COUNTEREXAMPLE 
        STRING_FORMAT("errorMessage ~w", identifier from list)
    END

Alternatively, a negated rule can be formulated. Here the execution of the rule results in FAIL if the conditions in the WHEN-part are fulfilled.

    RULE_FAIL 
        list of identifiers
    WHEN 
        conditions on identifiers for a failing rule
    ERROR_TYPE
        number encoding error type, must be in range of error types
    COUNTEREXAMPLE 
        STRING_FORMAT("errorMessage ~w", identifier from list)
    END

Counterexamples are of the type INTEGER <-> STRING. The integer contains the error type, while the string contains the message of the counterexample.

Also valid for the rules header are:

RULEID id
CLASSIFICATION identifier
TAGS identifier

The CLASSIFICATION keyword can be used to group the rules in the HTML validation report according to their classification.

Computations

Computations can be used to define variables. As for rules, their activation can depend on further rules, computations or any other predicate specified as an activation condition. Again, the activation condition is evaluated at initialisation and sets the computation status variable to COMPUTATION_DISABLED if the predicate is false. Furthermore, a DUMMY_VALUE can be set, which initialises the variable with the specified value instead of the empty set before execution of the computation. This mechanism implies that each variable defined by a computation must be a set of type POW(S) for any TYPE S. A computation can be replaced by a previously defined computation if it sets the same variable (of the same type) by using REPLACES. The general syntax for computations is:

COMPUTATION computation_name
DEPENDS_ON_RULE list of rules
DEPENDS_ON_COMPUTATION list of computations
ACTIVATION predicate
REPLACES identifier of exactly one computation
BODY
    DEFINE variable_name
        TYPE type of variable
        DUMMY_VALUE value of variable before execution (initialisation)
        VALUE value of variable after execution
    END
END

Activation predicates, dependencies, and also the dummy value can be omitted if they are not needed. After the execution of a computation, the value of the corresponding variable computation_name is changed from NOT_EXECUTED to EXECUTED and the variable variable_name has the value \texttt{VALUE}. For related computations, it may be useful to use multiple DEFINE blocks in one computation. Separated by ;, the body of a computation can contain any number of variable definitions.

Functions

Functions can be called from any rules machine that references the machine containing the function. Depending on input parameters that must fulfil specified preconditions, the functions returns output value(s) that must fulfil optional postconditions. In the body, any B statement can be used to (sequentially) compute the output value.

FUNCTION output <-- function_name(list of input parameters)
PRECONDITION
    predicate
POSTCONDITION
    predicate
BODY
   some B statements
   output := ...
END

Additional Syntax

There are some useful predicates available in rules machines that can be used to check the success or failure of rules. It is also possible to check whether a certain error type was returned by a rule. These are:

  • SUCCEEDED_RULE(rule1): TRUE, if the check of rule1 succeeded
  • SUCCEEDED_RULE_ERROR_TYPE(rule1,1): TRUE, if the check of rule1 did not fail with error type 1
  • GET_RULE_COUNTEREXAMPLES(rule1): set of counterexamples of rule1
  • FAILED_RULE(rule1): TRUE, if the check of rule1 failed
  • FAILED_RULE_ERROR_TYPE(rule1,2): TRUE, if check of rule1 failed with error type 2
  • FAILED_RULE_ALL_ERROR_TYPES(rule1): TRUE, if the check of rule1 failed with all possible error types for rule1
  • NOT_CHECKED_RULE(rule1): TRUE, if rule1 has not yet been checked
  • DISABLED_RULE(rule1): TRUE, if rule1 is disabled (its preconditions are not fulfilled)

Another functionality of rules machines are FOR-loops. Their syntax is:

FOR variable(s) IN set
DO
    operation(s)
END

An example:

RULE example_rule
BODY
    FOR x,y IN {1 |-> TRUE, 2 |-> FALSE, 3 |-> FALSE} DO 
        RULE_FAIL 
        WHEN y = FALSE
        COUNTEREXAMPLE STRING_FORMAT("example_rule_fail: ~w", x)
    END
END

This rule always fails and returns {1 |-> "example_rule_fail: 2", 1 |-> "example_rule_fail: 3"}.

Rule Validation in ProB2-UI

Rule validation has been integrated into the ProB2-UI since version 1.2.2 (not yet released). It allows convenient execution of rules and computations together with a graphical representation of the results. Rules are grouped by their classification and can be additionally filtered by their name, ID, or tags. The results can also be exported as an HTML report. In addition, dependencies of rules and computations can be visualised as a graph either for all operations or for just one operation (the HTML report and the dependency graph are generated by the ProB Java API and can also be created without ProB2-UI).

ProB2-UI Rules View

Use Rules for Data Validation

The concept of rule validation can be used to validate data from external sources such as CSV or XML files and load the validated data into ProB by successive computations. For an XML file, this could look as follows:

RULES_MACHINE XML_import
DEFINITIONS
    "LibraryXML.def"
CONSTANTS
    xml_data
PROPERTIES
    xml_data = READ_XML("xml_file.xml", "auto")
END

Now some properties can be validated. For example:

RULE is_supported_version_of_type_xyz
ERROR_TYPES 2
BODY
    RULE_FAIL e
    WHEN
        1 : dom(xml_data) & e = data(1)'element & e /= "xyz"
    ERROR_TYPE 1 // optional: 1 is standard type
    COUNTEREXAMPLE
        STRING_FORMAT("Error: could not find element 'xyz', was '"^e^"'")
    END;
    RULE_FAIL v
    WHEN
        v = xml_data(1)'attributes("version") & v /: supported_versions
    ERROR_TYPE 2
    COUNTEREXAMPLE
        "xyz of version "^v^" is currently not supported"
    END
END;

Internal Representation

Each rules machine is internally translated to an ordinary B machine, which can be accessed as its internal representation. Consider the following example rule:

RULE rule1 BODY RULE_FAIL WHEN bfalse COUNTEREXAMPLE "" END END;

COMPUTATION comp1
BODY
    DEFINE x
    TYPE POW(INTEGER)
    VALUE 1..10
    END
END;

RULE rule2
DEPENDS_ON_RULE rule1
// DEPENDS_ON_COMPUTATION comp1
BODY
    RULE_FORALL i
        WHERE i : 1..10
        EXPECT i > 5
        COUNTEREXAMPLE STRING_FORMAT("~w <= 5", i)
    END
END

Its internal representation in classical B is the following:

`$RESULT`,`$COUNTEREXAMPLES` <-- rule1 = 
    SELECT 
        rule1 = "NOT_CHECKED"
    THEN 
      rule1,`$RESULT`,`$COUNTEREXAMPLES` := "SUCCESS","SUCCESS",{}
    END;
  
  comp1 = 
    SELECT 
        comp1 = "NOT_EXECUTED"
    THEN 
      x,comp1 := FORCE(1 .. 10),"EXECUTED"
    END;
  
  `$RESULT`,`$COUNTEREXAMPLES` <-- rule2 = 
    SELECT 
        rule2 = "NOT_CHECKED"
      & rule1 = "SUCCESS"
      & comp1 = "EXECUTED"
    THEN 
        rule2,`$RESULT`,`$COUNTEREXAMPLES` := "SUCCESS","SUCCESS",{} ;
        VAR `$ResultTuple`,`$ResultStrings`
        IN
            `$ResultTuple` := FORCE({i|i : x & not(i > 5)}) ;
            `$ResultStrings` := FORCE({`$String`|`$String` : STRING & #i.(i : `$ResultTuple` & `$String` = FORMAT_TO_STRING("~w <= 5",[TO_STRING(i)]))});
              rule2_Counterexamples := rule2_Counterexamples \/ {1} * `$ResultStrings` ;
          IF `$ResultTuple` /= {} THEN
              rule2,`$RESULT`,`$COUNTEREXAMPLES` := "FAIL","FAIL",rule2_Counterexamples
          END
    END
END

Observe that the implicit dependency of rule2 on comp1 (rule2 uses its variable x) is detected automatically without explicit declaration.

Include Rules Machines into other Projects

Currently, it is not possible to include rules machines directly into any other machines. Instead, use the rules machine at the top of the hierarchy (of the rules project) and save the internal generated machine as .mch-file. After changing the machine name accordingly, the rules can be included and used via this machine. Note that in this case it is not possible to perform Rules-DSL specific methods of the ProB Java API (like detailed information about rule results).