As of January 2024 ProB has a built-in algorithm for Monte Carlo Tree Search (MCTS). This can for example be used to perform game playing.
In order to make use of MCTS one needs to provide information about the game state of a model by providing DEFINITIONS for:
The following definitions are optional and influence the MCTS algorithm:
A simple example is the Nim game of sticks:
MACHINE Nim_MCTS CONSTANTS Players, other PROPERTIES Players = {"min","max"} & other = {"min"|->"max", "max"|->"min"} DEFINITIONS GAME_OVER == bool(sticks < 1); GAME_VALUE == {"max"|->1, "min"|->-1}(player); GAME_PLAYER == player; GAME_MCTS_RUNS == 100 VARIABLES sticks, player INVARIANT sticks:NATURAL & player:Players INITIALISATION sticks := 5 || player := "max" OPERATIONS Take1 = SELECT sticks>=1 THEN sticks := sticks-1 || player := other(player) END; Take2 = SELECT sticks>=2 THEN sticks := sticks-2 || player := other(player) END END
MCTS Auto Game Play command is available in ProB Tcl/Tk by right-clicking in the operations view.
The last MCTS tree can be visualised graphically. In ProB Tcl/Tk by right-clicking in the "Operations" pane and selecting "Show last MCTS tree". In ProB2-UI you can view the MCTS tree via the "Graph Visualisation" dialog in the Visualisation menu.
You can also trigger MCTS play in VisB. Here MCTS_AUTO_PLAY is available as special event name.