We assume that you grasped the first steps of opening and animating a B machine as outlined in [[Tutorial First Steps].
In this lesson, we examine more closely the various steps that ProB undertakes before a machine can be animated.
First, open the machine "Jukebox.mch" which can be found in the SchneiderBook/Jukebox_Chapter13 subdirectory of the ProB Examples folder. The main ProB window should look more or less as follows:
In general, before the operations of a machine can be applied, ProB needs to traverse three phases:
This process is illustrated in the following picture: