Line 389: | Line 389: | ||
The children attribute should evaluate to a set of strings pointing to ids of SVG objects. | The children attribute should evaluate to a set of strings pointing to ids of SVG objects. | ||
The following example shows this for for defining the children of "mygroup". | The following example shows this for for defining the children of "mygroup". | ||
Also observe the use of the new [[Summary_of_B_Syntax#Strings|template string syntax]] for the transform attribute. | Also observe the use of the new [[Summary_of_B_Syntax#Strings:|template string syntax]] for the transform attribute. | ||
<pre> | <pre> | ||
VISB_SVG_FILE == ""; | VISB_SVG_FILE == ""; |
VisB is a visualisation feature of ProB based on SVG graphics and HTML.
Initially VisB was developed for ProB2-UI, the new user interface of ProB based on JavaFX and the ProB2-Java-API. It is included in ProB2-UI version 1.1.0 and later, which can be downloaded here. Users of ProB2-UI version 1.0.0 can install VisB as a plugin.
ProB Tcl/Tk and probcli version 1.11.0 and later also support VisB visualisations:
Hovers work in both cases, but unlike in ProB2-UI, you cannot click to perform events.
An article about VisB has been published in the ABZ'2020 proceedings.
To start VisB in ProB2-UI, choose the "Open VisB" command in the Visualisation menu, or right-click in the "State Properties" pane of ProB Tcl/Tk and select "View Current State in VisB".
You can now choose a JSON file which builds on top of a SVG graphics file. The JSON file contains a reference to a SVG file, along with entries to modify attributes based on the current state of a B model and entries which specify how VisB should react to clicks on the SVG. The SVG file should contain object ids which are referenced in the JSON file.
Here is a sample file:
{ "svg":"Train2.svg", "items":[ { "id":"Train1_rect", "attr":"visibility", "value":"IF 1:TRAIN THEN \"visible\" ELSE \"hidden\" END" }, { "id":"Train1_rect", "attr":"fill", "value":"IF train_speed(1)>0 THEN \"blue\" ELSE \"orange\" END" }, { "id":"Train1_rect", "attr":"x", "value":"train_back_loc(1)*10+20" }, { "id":"Train1_rect", "attr":"width", "value":"train_length(1)*10" } ], "events":[ { "id":"Train1_rect", "event":"Train_Move1", "predicates":[ "1=1" ] } ] }
At the top-level a VisB JSON file contains these attributes:
Below we explain them in more detail.
The main VisB Json file should contain an svg attribute with a relative or absolute path to the SVG file to be shown.
The model-name attribute is optional; if set ProB will emit a warning if the B model's name does not match the value of this attribute.
One can also include subsidiary VisB Json files using the include attribute with again a relative or absolut path to another Json file:
{ "svg":"my_svg_file.svg", "include":"subsidiary_visb_file.json", "items":[ ... }
The svg attribute in subsidiary files will be ignored. You can override the VisB items in the included file (i.e., a VisB item for an id and attribute in the top-level file will override items for the same id and attribute in the included files).
For VisB items every entry needs
Note that the formula can make use of the REAL datatype and also use many of the external functions e.g. from LibraryStrings or LibraySVG. Here is an example VisB Item:
"items":[ { "id": "train1_rect", "attr": "x", "value":"100.0 + train_left(train1)" } ]
As of version 1.12.2, ProB allows you to use a single attribute whose name is the SVG attribute being set, rather than two attributes (attr, value). With this you can set multiple SVG attributes in one VisB item. For example, you can now write:
"items":[ { "id": "train1_rect", "x":"100.0 + train_left(train1)", "y":"20.0 + train_bottom(train1)" } ]
For VisB events every entry needs
Additionally VisB now recognises for both items and events:
Other attributes will be ignored. E.g, one can use a comment attribute to add comments to the VisB items.
When executing an event, VisB now performs the following replacements within the predicates of the event:
Finally, VisB events can be associated with mouse hover actions. For this you just need to add an attribute hovers which contains a list of JSON objects with the following attributes:
Note that the enter and leave values have to be static at the moment; in future we plan to allow B formulas here and also apply the repetition/replacement mechanism specified above. If you just wish to attach a hover to an SVG object (and no B operation/event) you can set the event field of the VisB event to the empty string ("event":""). You should not use attributes for the hover which are set by VisB items.
Here is an example VisB event with hovers:
{ "id": "button", "event": "toggle_button", "hovers": [{ "attr":"stroke-width", "enter":"6", "leave":"1"}, { "attr":"opacity", "enter":"0.8", "leave":"1.0"}] }
A VisB event can now also contain an list of items with the attributes id, attr, enabled and disabled. When the associated event is enabled, the attribute of the SVG object with the given id is set to the value provided in the enabled attribute, otherwise the disabled attribute value is used. As above the item id is optional and defaults to the id of the VisB event. Here is an example VisB event with hovers and an items list:
{ "id": "button", "event": "press_button", "hovers": [{ "attr":"stroke-width", "enter":"6", "leave":"1"}], "items": [{"attr":"fill", "disabled":"\"green\"", "enabled":"\"red\""}] },
You can use the repeat and for attributes to replicate a VisB item or event. Replication consists in duplicating the item or event, and replacing %0 within the identifier and value attributes of the time with the repeated string or integer.
For example, the repeat instruction below will result in the creation of three VisB items, one for id txt_ttd1, for txt_ttd2, and one for txt_ttd3. The value formula for txt_ttd1 is "IF 1: dom(TTD) THEN visb_ttd_back(%0) ELSE -1000 END".
{ "repeat": ["1","2","3"], "id":"txt_ttd%0", "attr":"x", "value":"IF %0: dom(TTD) THEN visb_ttd_back(%0) ELSE -1000 END" },
A for loop can be used instead for the above example as follows:
{ "for": {"from":1, "to":3}, "id":"txt_ttd%0", "attr":"x", "value":"IF %0: dom(TTD) THEN visb_ttd_back(%0) ELSE -1000 END" },
The for loop also allows an optional step attribute.
It is possible to apply both repeat and for attributes at the same time, as this example shows. (The exact details of multiple iterations for a VisB item might change in future.)
{ "repeat": [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20], "for": {"from":1, "to":20}, "id": "tile%1x%0", "event": "TryQueen", "hovers": [{ "attr":"opacity", "enter":"0.5", "leave":"1"}], "predicates" : ["i=%1","j=%0"] }
As of version 1.11.0 you can also use nested for loops. As of version 1.11.1 of ProB you can also use B expressions for the from, to and step attributes of a for loop. However, these expressions must be evaluable without having access to any constants or variables. Indeed, the for and repeat loops are processed once when loading a VisB file, independently of any given state. So, you can only access identifiers of SETS section of a B machine. It may still be useful, e.g., to iterate over an enumerated or deferred set (TRAINS below):
{ "for": {"from":1, "to":"card(TRAINS)"}, ... }
The INT_TO_ENUM external function available as of ProB 1.11.1 can be useful in expressions here to convert the iteration variable back to an enumerated or deferred set element. For example, INT_TO_ENUM(TRAINS,1) refers to the first element of the set TRAINS.
As of ProB Tcl/Tk 1.11.0 it is possible to include local definitions in the VisB JSON file. Each definition has a name and a value formula. Definitions are evaluated in order of appearance (a later definition can thus refer to an ealier one) and are evaluated in a state before evaluating VisB items.
"definitions":[ { "name":"xscale", "value" : "(100.0 / real(NrOfTrackElements))" }, { "name":"visb_train_rear", "value" : "%x.(x:dom(train_rear)|xscale * real(train_rear(x)))" }]
The VisB definitions are particularly useful for Event-B models (as you can use REAL numbers and also have access to external functions such as LibraryStrings or LibraySVG). But they are not yet available for events in ProB2-UI.
As of version 1.12.0 of ProB Tcl/Tk you can add new SVG objects to your SVG file. You can use for and repeat loops (see above) to create an arbitrary number of objects. This is useful for making flexible visualisations which work with an arbitrary number of objects. The same rules and limitations for for/repeat loops apply as for items above.
Every entry in the svg_objects list
Here is an example (taken from here) where NOBJS is a DEFINITION inside a B machine:
"svg_objects":[ { "for":{"from":1,"to":"NOBJS"}, "svg_class":"circle", "id":"body%0", "cx":"45", "cy":"15", "r":"10", "stroke":"black", "stroke-width":"0.5", "fill":"green" } ]
Here is another example where TRAINS is a deferred or enumerated set of the B model being visualised:
"svg_objects":[ { "for":{"from":1,"to":"card(TRAINS)"}, "svg_class":"rect", "id":"fresh_train_rect%0", "x":"0", "y":"0", "height":"10", "width":"20", "comment":"train current position rectangle" } ]
As of version 1.12 you can also provide many of the VisB annotations via B DEFINITIONS. This can be done in addition to a VisB JSON file or completely replacing the JSON file.
By adding this definition to your B machine you specify that you wish to use an empty SVG file as base:
VISB_JSON_FILE == "";
With a VISB_SVG_BOX definition you can set the size of the generated empty SVG file:
VISB_SVG_BOX == rec(height:floor(vscale)*25+20, width:1800);
Note: you can also provide an optional viewBox attribute as a B string.
Via VISB_SVG_CONTENTS definitions you can add new textual content to the base SVG file:
VISB_SVG_CONTENTS == ''' <defs> ... ```;
With definitions starting with with VISB_SVG_OBJECTS you can add new SVG objects:
VISB_SVG_OBJECTS1 == rec(`svg_class`:"rect",`id`:"i1",x:20,y:20,height:20,width:20,fill:"blue"); VISB_SVG_OBJECTS2 == rec(`svg_class`:"circle",`id`:"i2",cx:30,cy:30,r:20,fill:"red");
Each definition can either add a single record or add a set of records in one go. The definition should only depend on base sets or constants of the model (see, however, notes for ProB 1.13.0 or later below). In addition the constants used in the above definitions should only have one possible value. For example, suppose that the constant P has 5 elements then this will create 5 SVG lines. Observe that we use the new Event-B-style set comprehension for convenience and that tuples can be used for the id field..
VISB_SVG_OBJECTS3 == {i•i:P|rec(`svg_class`:"line",`id`:("line",i),x1:0,y1:i,x2:i,y2:i)};
Similarly, you can use VISB_SVG_UPDATES definitions to specify attributes that depend on the value of constants and variables of the animated B model:
VISB_SVG_UPDATES1== rec(`id`:"i2",fill: IF x>0 THEN "red" ELSE "green" END);
Hovers can be defined using VISB_SVG_HOVER definitions (only for objects that have been created with VISB_SVG_OBJECTS) and click events can be defined using VISB_SVG_EVENTS definitions with attributes id, event and optionally predicate. Here is a minimal example that just uses the VisB DEFINITIONS without any external JSON or SVG file:
MACHINE button_def // An example that uses VisB DEFINITIONS instead of a JSON and SVG file DEFINITIONS VISB_JSON_FILE == ""; VISB_SVG_BOX == rec(height:200, width:240); VISB_SVG_OBJECTS == rec(`id`:"button", svg_class:"circle", cx:"100",cy:"100", r:"80", stroke:"black", `stroke-width`:"3"); VISB_SVG_UPDATES == rec(`id`:"button", fill: IF button=TRUE THEN "green" ELSE "red" END); VISB_SVG_HOVERS == rec(`id`:"button", stroke:"gray", `stroke-width`:"5"); VISB_SVG_EVENTS == rec(`id`:"button", event:"toggle_button", predicate:"btrue") VARIABLES button INVARIANT button:BOOL INITIALISATION button := FALSE OPERATIONS toggle_button = BEGIN button:= bool(button=FALSE) END END
As of version 1.13.0 of ProB you can also use dynamic expressions in object definitions; the above definitions can thus be written more compactly:
VISB_SVG_OBJECTS == rec(`id`:"button", svg_class:"circle", cx:"100",cy:"100", r:"80", stroke:"black", `stroke-width`:"3", fill: IF button=TRUE THEN "green" ELSE "red" END, event:"toggle_button"); VISB_SVG_HOVERS == rec(`id`:"button", stroke:"gray", `stroke-width`:"5");
In 1.13.0 you can also use a "children" attribute to specify groups. The children attribute should evaluate to a set of strings pointing to ids of SVG objects. The following example shows this for for defining the children of "mygroup". Also observe the use of the new template string syntax for the transform attribute.
VISB_SVG_FILE == ""; VISB_SVG_BOX == rec(height:400, width:450); VISB_SVG_OBJECTS1 == {i•i:0..9|rec(`id`:("r",i), svg_class:"rect", fill:IF i=x THEN "red" ELSE "green" END, x:10+10*i, y:100, height:20, width:4)}; VISB_SVG_OBJECTS2 == rec(`id`:"mygroup", svg_class:"g", children: {i•i:0..9|("r",i)}, transform:```rotate(${x*40},50,100)``` )
Some examples can be found here. We have a small Jupyter notebook manual on the DEFINITION features of VisB. More details and examples will be added later.
It is sometimes useful to use simple coordinates for your VisB items and B expressions, e.g. x coordinates of 0..100. You can quite often do this and use the SVG transform attribute to scale and move the SVG object to the right place. The simple train VisB example shows how to do this. In essence your SVG file can contain this:
<polygon id = "ttd_polyline" points="0,0 100,0" stroke="gray" fill="none" transform="translate(10,22.5)" />
and the VisB JSON file contains this, making use of LibrarySVG.def (automatically available) external function svg_axis:
{ "id":"ttd_polyline", "attr":"points", "value":"svg_axis({0} \\/ ran(%tt.(tt:TTDS|1+max(TTD_TrackElements(tt)))),100.0/real(TrackElementNumber+1),100.0,2.0)", "comment":"show ticks for TTD Limits" },
Observe that we had to escape the slash of the union operator. Also observe, that we are able to use floating numbers in the new version of ProB, which is very useful for VisB visualisations.
It can be useful to use style and class to make it easier to change your color scheme or other styling attributes within your visualisation consistently.
Again, the simple train VisB example shows how to do this.
E.g., your SVG file could contain towards the top this definition:
<style id="style_ttd_ts_mp"> .ttd { stroke : none; stroke-width: 0.2; opacity: 0.7 } .red-occupied-ttd { fill : red } </style>
Later you can then use it to style your objects:
<polygon id = "occupied_ttd_polygon" points="0,0 0,2 10,2 10,0 70,0 70,1 90,1 90,0" class = "ttd red-occupied-ttd" transform="translate(10,23)" />
You can then modify the class using VisB items. Classes can also be useful for hovers, by simply exchanging one style for another when the mouse is over an objects (again, see the train example). Recent versions of ProB also support adding and removing a class, which is useful for hovers when the class is modified by VisB items:
{ "id":"train_polygon_tr1", "event":"TrainMoveForward", "hovers": [{ "attr":"class", "enter":"+train-hover", "leave":"-train-hover"}] }
In classical B models you can store your default VisB visualisation in the DEFINITIONS section:
DEFINITIONS VISB_JSON_FILE == "TwoTrains.json"
For debugging it can be useful to use VisB within ProB Tcl/Tk: if you choose to visualise the current state with VisB, ProB will generate a stand-alone HTML file which is opened in a browser. In the browser you can open the (Javascript) developer console and you will be alerted to warnings and errors (which unfortunately, are currently not shown in ProB2-UI). Upon changing the state in the animator, the HTML file will be regenerated and the VisB file re-loaded if necessary. The HTML export also displays hovers, but cannot react to clicks. The HTML export is also available in ProB2-UI (in the export menu in the top-right corner).
ProB can also export the entire animation history to a standalone HTML file that can be passed to other persons (without requiring access to the B model or to ProB). In ProB Tcl/Tk you can right-click on the history pane and choose "View History in VisB". In probcli you can use the command -visb JSONFILE HTMLFILE to export the history. In ProB2-UI you can click on the export icon in the upper right hand corner:
The ProB2-UI table visualisation view (Visualisation menu) also contains tables to help debug VisB items and events:
This view is also available in ProB Tcl/Tk in the Visualize menu (States submenu). ProB2-UI also has another inspection view that can be obtained by clicking on the "i" (info) icon in the the VisB toolbar.
You should be able to open the exported HTML using a regular browser. Within the web page (see the image below) you can then do the following:
Some meta information can be found at the bottom of the trace.
This is the Bibtex entry for an article about VisB in the ABZ'2020 proceedings:
@inproceedings{WerthLeuschel:abz2020, author = {Michelle Werth and Michael Leuschel}, title = {{VisB}: A Lightweight Tool to Visualize Formal Models with {SVG} Graphics}, booktitle = {Proceedings ABZ 2020}, editor="Raschke, Alexander and M{\'e}ry, Dominique and Houdek, Frank", year = {2020}, series = {LNCS 12071}, pages = "260--265", isbn="978-3-030-48077-6" }
Note: The following instructions are for ProB2-UI version 1.0.0 only. On current versions of ProB2-UI (1.1.0 and later), VisB is included by default and does not need to be installed separately.
To install the VisB plugin in ProB2-UI 1.0.0 you need to: