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A (longer) Why3 encoding can be found here | Some observations: | ||
* in the above model I perform symmetry reduction by hand, by forcing a particular order of the cards initially | |||
* a version of the model which does not do this can be found below; it requires symmetry reduction to be enabled for efficient model checking | |||
* | |||
* A (longer) Why3 encoding can be found here [http://proval.lri.fr/gallery/unraveling_a_card_trick.en.html http://proval.lri.fr/gallery/unraveling_a_card_trick.en.html]. | |||
== A version requiring symmetry reduction == | |||
<pre> | |||
MACHINE CardTrickSym /* a version to be used with ProB's symmetry reduction */ | |||
/* see comments in machine CardTrick for more details about the modeling effort */ | |||
/* Translation of Example in "Unraveling a Card Trick" by Tony Hoare and Natarajan Shankar in LNCS 6200, pp. 195-201, 2010. | |||
DOI: 10.1007/978-3-642-13754-9_10 | |||
http://www.springerlink.com/content/gn18673357154448/ | |||
*/ | |||
/* Model checking with hash symmetry taking 161.9 seconds to traverse | |||
150,183 states and 179,181 transitions (on a MacBook Air 1.8Ghz i7) */ | |||
SETS | |||
SUIT /* ={spade,club,heart,diamond} */ | |||
DEFINITIONS | |||
/* check that in dst we can partition the deck into quartets where every suit occurs once */ | |||
ok(dst) == #(a,b,c,d).(dst = a^b^c^d & size(a)=4 & size(b)=4 & size(c)=4 & size(d)=4 & | |||
a : perm(SUIT) & b:perm(SUIT) & c:perm(SUIT) & d:perm(SUIT)) | |||
CONSTANTS | |||
all | |||
PROPERTIES | |||
card(SUIT)=4 & | |||
all : perm(SUIT) /* a sequence of all suits in any order */ | |||
VARIABLES x,y,dest,reversed | |||
INVARIANT | |||
x:seq(SUIT) & y:seq(SUIT) & dest:seq(SUIT) & reversed:BOOL & | |||
((x=<> & y=<>) => ok(dest)) | |||
INITIALISATION x,y : (x^y = all^all^all^all ) || dest := <> || reversed := FALSE | |||
OPERATIONS | |||
Reverse = PRE reversed=FALSE THEN CHOICE x := rev(x) OR y := rev(y) END || reversed := TRUE END; | |||
Shuffle1 = PRE x/=<> & reversed=TRUE THEN dest := dest<-last(x) || x:= front(x) END; | |||
Shuffle2 = PRE y/=<> & reversed=TRUE THEN dest := dest<-last(y) || y:= front(y) END | |||
END | |||
</pre> | |||
In the Dagstuhl library I stumbled upon a nice short article by Tony Hoare and Natarajan Shankar in memory of Amir Pnueli. It unravels a card trick by Gilbreath. The card trick has several phases:
I attempted to model this problem in B and wanted to use model checking to validate the property. As I wanted to measure the time spent modeling I used a stopwatch. It took 13 minutes (starting from an empty B specification) to produce a first model that could be model checked by ProB. Full validation was finished after 19 minutes from the start. The model checking itself generated 150,183 states and 179,158 transitions and took 2 minutes and 17 seconds on a Mac Book Air (1.8 GHz i7).
Here is the specification
MACHINE CardTrick
/* Translation of Example in
"Unraveling a Card Trick" by Tony Hoare and Natarajan Shankar
in LNCS 6200, pp. 195-201, 2010.
DOI: 10.1007/978-3-642-13754-9_10
http://www.springerlink.com/content/gn18673357154448/
*/
SETS
SUIT={spade,club,heart,diamond}
DEFINITIONS
all == [spade,club,heart,diamond]; /* an arbitrary permutation of the suits */
/* check that in dst we can partition the deck into quartets where every suit occurs once: */
ok(dst) == #(a,b,c,d).(dst = a^b^c^d & size(a)=4 & size(b)=4 & size(c)=4 & size(d)=4 &
a : perm(SUIT) & b:perm(SUIT) & c:perm(SUIT) & d:perm(SUIT))
CONSTANTS
initial
PROPERTIES
initial = all^all^all^all /* we fix the sequence; i.e., we perform symmetry reduction by hand; it should be possible to achieve this by ProB's symmetry reduction itself using a deferred set */
VARIABLES x,y,dest,reversed
INVARIANT
x:seq(SUIT) & y:seq(SUIT) & dest:seq(SUIT) & reversed:BOOL &
((x=<> & y=<>) => ok(dest)) /* the property we are interested in: after the riffle shuffle the sequence consists of four quartets, each containing every suit */
INITIALISATION
x,y : (x^y = initial) /* split the initial sequence into two: x and y */
|| dest := <> || reversed := FALSE
OPERATIONS
/* reverse one of the two decks */
Reverse = PRE reversed=FALSE THEN CHOICE x := rev(x) OR y := rev(y) END || reversed := TRUE END;
/* perform the riffle shuffle: transfer one card from either x or y to dest */
Shuffle1 = PRE x/=<> & reversed=TRUE THEN dest := dest<-last(x) || x:= front(x) END;
Shuffle2 = PRE y/=<> & reversed=TRUE THEN dest := dest<-last(y) || y:= front(y) END
END
Some observations:
MACHINE CardTrickSym /* a version to be used with ProB's symmetry reduction */
/* see comments in machine CardTrick for more details about the modeling effort */
/* Translation of Example in "Unraveling a Card Trick" by Tony Hoare and Natarajan Shankar in LNCS 6200, pp. 195-201, 2010.
DOI: 10.1007/978-3-642-13754-9_10
http://www.springerlink.com/content/gn18673357154448/
*/
/* Model checking with hash symmetry taking 161.9 seconds to traverse
150,183 states and 179,181 transitions (on a MacBook Air 1.8Ghz i7) */
SETS
SUIT /* ={spade,club,heart,diamond} */
DEFINITIONS
/* check that in dst we can partition the deck into quartets where every suit occurs once */
ok(dst) == #(a,b,c,d).(dst = a^b^c^d & size(a)=4 & size(b)=4 & size(c)=4 & size(d)=4 &
a : perm(SUIT) & b:perm(SUIT) & c:perm(SUIT) & d:perm(SUIT))
CONSTANTS
all
PROPERTIES
card(SUIT)=4 &
all : perm(SUIT) /* a sequence of all suits in any order */
VARIABLES x,y,dest,reversed
INVARIANT
x:seq(SUIT) & y:seq(SUIT) & dest:seq(SUIT) & reversed:BOOL &
((x=<> & y=<>) => ok(dest))
INITIALISATION x,y : (x^y = all^all^all^all ) || dest := <> || reversed := FALSE
OPERATIONS
Reverse = PRE reversed=FALSE THEN CHOICE x := rev(x) OR y := rev(y) END || reversed := TRUE END;
Shuffle1 = PRE x/=<> & reversed=TRUE THEN dest := dest<-last(x) || x:= front(x) END;
Shuffle2 = PRE y/=<> & reversed=TRUE THEN dest := dest<-last(y) || y:= front(y) END
END